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1.53 "Firestorm"
Mar 3 Nov 2015 - 11:12
Salutations !
J'ouvre ce topic afin de discuter ici des nouvelles features de la 1.53 sur War Thunder.
Voici le patchnote complet (en anglais) :
Ils comptent changer l'emplacement des viseurs sur les chars, comparativement à la position où ils étaient réellement, soit à côté du canon pour la pluspart.
Du coup, nous passerions d'un viseur comme celui déjà en place s'apparentant à ceci :
à un viseur ajusté comme ceci :
Imaginez les estimations sur longues distance avec un système de visée parallèle au canon et non plus centré... En plus d'ajuster la mire sur l'axe verticale, il faudra désormais l'ajuster sur l'axe horizontal également, afin que l'obus ne croise pas l'axe de visée et finisse à droite/gauche de la cible (Le canon et la lunette convergent du coup).
Ce n'est pas le cas pour tous les chars comme cités au dessus, quelques chars possèdent un viseur au dessus du canon (Léopard 1).
Ils y ont ajouté un sondage afin de voir dans quel type de bataille les joueurs voulaient voir cette fonctionnalité intégrée.
J'ai personnellement voté pour RB + SB.
Manque plus que l'ajustement de la hausse au clavier, et on aura un système de visée très proche des jeux de simulation, comme Red Orchestra !
Le nouveau système de visibilité a également été modifié, comme suivant dans les airs :
Pour faire simple : les joueurs ayant des grosses configs PC ne jouaient pas forcément en haute qualité de jeu, mais en ultra low quality, car cela leur offrait un avantage concernant l'affichage des buissons : ils en avaient moins.
3 nouvelles cartes sont à venir ! Vous pouvez les voir complètement en cliquant sur leurs noms ci-dessous.
Elles sont également donc accompagnées de la nouvelle fonctionnalité d'environnement destructible qu'apporte le nouveau moteur graphique Dagor 4.0 !
J'ouvre ce topic afin de discuter ici des nouvelles features de la 1.53 sur War Thunder.
Voici le patchnote complet (en anglais) :
- Wibox, CM de War Thunder:
- War Thunder - Update 1.53 (DEV) - [Preliminary Notes, 24.10.2015]
Attention! Custom Battles are not available during the October 24th dev opening. Please use the regular random battles for any testing.
• Introduction of the new Dagor Engine 4.0:
– New water rendering;
– Introduction of Physically Based Rendering (PBR);
– New destructible environment.
• Game Mechanics:– In SB ground vehicles, the gunner view is now situated where the sight was physically mounted on specific ground vehicles.
– New mechanism for measuring target distance for RB and SB game modes with new modification “rangefinder” which has been added for ground vehicles that were equipped with a mounted range finder.
– Added new award “Vehicle for rent” in battle trophies.
– The ingame chat has been changed. General channels have been removed. The ability to create public and private channels has been added.
– Added experimental voice chat support for Linux and Mac.
– In combined ground vehicle realistic battles, new special markers have been added which show when the enemy is hit by an ally or a player. The marker will be visible for ground forces above the point where the shot was fired and will not move if the enemy moves.
– A pilot may lose control of the aircraft if maximum G is exceeded. The amount of G and time during which the pilot still has control over the aircraft depend on the skill of the pilot.
– Fuse settings have been changed. In all game modes “attacker” fuse has been implemented. Time ticks down once the bomb is dropped (time is shown in pop-up tip - it’s 5 seconds). For the fuses with permanent delay (time ticks down when the bomb hits the obstacle) minimum setting is 5 seconds.
– Dropping of bombs from He-111 and Yak-9B has been fixed. Now the bombs don’t fall out from the back of fuselage, but strictly from the bomb bay.
– Maximum zoom for optics and binocular has been changed: For tank optics from 7.5x to x3.5 and for binoculars from x9 to x4.5. This represents the most popular setting for tank optics in the 1930s-50s. In the future, these values will be set to historically accurate values for individual vehicle optics.• Crew Skills:
– Spotting range for ground vehicles has been increased, compared to previous dev server testing. Changes are: For binoculars from x2 to x2.7 and for tank optics from x2 to x2.5.
– New skills have been added and existing skills have been changed: Agility, Artillery targeting accuracy, Artillery strike calling time, Radio communication, Driving, Targeting and Stamina.– Note: Keen Vision skill cannot have less value than fully untrained skill (basic value) even if several of crew members are knocked out.• New Vehicles:
• USA :
• Germany :
• USSR :
• Great Britain :
• Japan
• Changes in Vehicle Models:– MGs, both AA and twin are now available for all ground vehicles that were equipped with them.
– Specific errors have been fixed, armouring details have been improved as well as improvement on the layout of modules and components for the following vehicles: IS-2 mod.44, Т-34-85 (all modifications), Т-44, Maus, Leopard I, M60, Т-54 mod.47, Т-34-100, Pzkpfw V (all modifications), Panzerjager IV L48, M3 Lee, IS-4М, Т-10М, Т-54 mod.51, Ferdinand, Pz.kpfw 35(t). Minor fixes have affected most Ground Vehicles.
– Physical collision damage interaction has been improved on multiple vehicles.– The P-38G and XP-38G have had their aircraft models updated.• New Locations and Missions:– “Stalingrad”. New location for combined battles (Domination, Battle, Conquest)
– “Advance to the Rhine”. New ground battle city map for combined battles (Domination, Battle, Conquest)
– “New Guinea”. new aircraft missions in Domination, Ground strike missions
– “Spain”. New aircraft missions for Alternative History mode• Changes in Locations and Missions:
– New system of destructible environments for locations “Berlin”, “Stalingrad” and “Advance to the Rhine” has been added.– The “Tank” Training mission is now divided into two parts: “Basics of controlling” and “Basics of shooting”.
– Improved the environment around capture points and gameplay improvements for location "Mozdok".
– Location “Carpathians” has been significantly revised.
– A few settlements in the location “Poland” have been added.
– The size of the bushes in the locations “Poland” and “Normandy” has been reduced.
– Balancing changes on the locations “Finland” and “Eastern Europe”.
– Substantially reworked logic of the mode “Break”. On some locations, for a win, it needs the capture of more than two points.• Research and Economy:
– In the game mode “Break” the indication of captured and subsequent capture points has been added.– Vampire FB.5 and Venom FB.4 moved to “Hawker” line following the Tempest Mk.II
– Calliope moved to rank 3 without changing its BR.• Damage Models:
– Pz. III Ausf.M moved from rank 3 to rank 2 without changing its BR.– Affecting all Ground Vehicles which load ammunition projectiles and charges separately, the chance of ammo rack explosions have been significantly decreased. An ammo rack can be destroyed by a direct hit or close explosion of ammo containing 150 gr or more of explosives. An ammo rack is still vulnerable to all damage, including spalling. For example KV-2, IS-2, IS-3, IS-4, Т-10М, SU-152,SU-122, ISU-122, ISU-122S, ISU-152, SU-122-54, SU-122P, М103, Т28, Т95, Т32 Mouse, Jagdtiger, Tiger II 105.
– In the T-34 series, a hit to the oil tank can no longer lead to a fuel tank explosion.
– The mechanics regarding repairing has been changed. Now track repairs will start automatically if the vehicle does not move.
– To activate repair mode, you will need to hold the repair button for 1.5 seconds.
– Reload on capture and base points now starts automatically, if the player doesn't move and will be interrupted if he starts to move.
– The penetration of late-war as well as post-war AP shells with discarding sabots have been fixed and adjusted.
– Changes:– USSR: 100mm ZBM-8 penetration increased by 1%, 122 ZBM-11 penetration increased by 3,5%, 122mm ZBM-7 penetration increased by 1%, 85mm BR-367P penetration decreased by 4%.
– USA: 105mm М392А2 - penetration increased by 5%, 90mm М332 - penetration decreased by 14%, 90mm М304 penetration decreased by 13,2%, 90mm Т44 penetration decreased by 13%, 76mm М93 penetration decreased by 2%, 76mm М331А2 penetration decreased by 10%, 76mm М319 penetration decreased by 10%.• Changes in Flight Models:
– Germany: 105mm DM-13 penetration increased by 5%, 105mm PzGr 40 penetration decreased by 10%, 88mm PzGr 40/43 penetration decreased by 11%, 75mm PzGr 40/42 penetration decreased by 15%.Changes and improvements for the following aircraft:
– A bug that caused engine RPM to increase slowly following a dive on some aircraft models has been fixed.
– Arado-234, 234C-3, Attacker FB.1, F2A-1, F2A-3, B-57A, B-57B, Canberra B.Mk.2, B.Mk6, F2H-2, F8F-1, F8F-1b, F7F-1, F-84, Ho.229V3, He-162a-2, Meteor F.Mk.3, F.Mk.3 Navy, F.Mk.4 G.41F, G.41G, F.Mk.8, MiG-9, MiG-9 Late, MiG-15, MiG-15bis, La-9, La-15, La-174, Ki-200, Me-262a-1a, Me-262a-u4, Me-262c1-a, Me-262c-2b, P-38G, R2Y2 V1/V2/ V3, Kikka, Typhoon Mk.1a/ Mk.1b/ Mk.1b Late, Vampire FB.Mk.5, Venom FB.Mk.4, He-111-H2/H6/H16, F6F3, Beaufighter Mk.VIc, X, XXI, Wellington (all models), D3A1, B7A2 - Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. Adjusted engine temperature levels. Improved handling for the Venom FB.Mk.4, He-162a-2, MiG-15, La-17, and La-174 in mouse-aim mode and in simplified control mode.
– Beaufighter Mk.XXI: Changed the modes of indication of the engine. 100% thrust - take-off, 90% thrust - military.
– Yak-15, Yak-15P, Yak-17: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added.
– A6M2N: Improved seaworthiness and stability whilst moving on water.
– AD-2 Skyraider: The amount of time it takes to release the landing gear has been lowered to 6 seconds (it was previously 10 seconds).
– Bf.109F-1, F-2, F-4, F-4(trop), G-2, G-2(trop), G-6, G-10, G-14, K-4: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added; refined flight technical characteristics and engine characteristics. Added automatic engine speed control and manual propellor pitch control. An automatic mode has been added for the control of the radiator.
– F1M2: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. Improved seaworthiness.
– F4U-1a, 1a(USMC), 1c, 1d: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations.A header tank for inverted flight has been added. A bug where the arresting hook for the Japanese captured F4U-1a would not function properly has been fixed
– F-80A, F-80C: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. Adjusted the flow rate of water-alcohol mixture at takeoff engine mode, which lasts for 100 seconds.
– F-86A, F-2, F-25, F-30, CL-13A Mk.5: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. Adjusted the traction characteristics of the motor, and the effective speed rate has been adjusted to higher speeds.
– F9F-2, F9F-5: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. Adjusted the flow rate of water-alcohol mixture at takeoff mode for engine: lasting 30 seconds for the F9F-2, and 55 seconds for the F9F-5. Adjusted the weight of the fuel for aircraft fuel JP-3. Adjusted the rate of climb for the F9F-2
– Firebrand TF.4: A header tank for inverted flight has been added. Cowl flaps operations have changed from automatic to fully manual.
– Firefly Mk.1, Mk.5: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. The maximum speed of the Firefly Mk.5 was increased to 621 km/h at an altitude of 5500 metres while using WEP.
– H6K4: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. Improved seaworthiness and stability whilst moving on water.
– Ju-88-A4: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. Changed the aerodynamic effects of air brakes.
– Ki-43-1: Engine overheat whilst the RPMs idle has been adjusted
– Me-262a-1a, Me-262a-u4, Me-262c1-a, Me-262c-2b: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. Increased the time that the rocket boosters work for the Me-262c-2b to 3 minutes.
– P-63A-5, A-10, C-5: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. A fully automatic constant-speed unit for the propeller has been enabled.
– Sea Fury FB.11: Added the mechanics for supply fuel tank valves for negative overloads.
– Spitfire Mk.I, Mk.II, Mk.IIa, Mk.5b/trop, Mk.5c, F.Mk.IX, F.Mk.XVI, LF.Mk.IX, F.Mk.XIVe/c, FR.Mk.XIVe, F.Mk.XVIIIe, F.Mk.22, F.Mk.24, Seafire Mk.XVII, FR Mk.47: Specified the impact of airflow behind the wings. The dumping effects during pitch and yaw has been adjusted. Aircraft weight balance has been fine-tuned. Improved stability and control in full control mode and removed vibrations. A header tank for inverted flight has been added. The 100 octane fuel modification has been removed for Spitfire Mk.II/IIa - 100 octane fuel and corresponding engine modes are now standard ones. The 150 octane fuel modification has been removed for Spitfire Mk.XVI. A lack of engine power for 100-octane fuel has been fixed. Excessive manifold pressure and engine power has been fixed for the Spitfire Mk.I (for 100 octane fuel). Manifold pressure calculations have been fixed for the Spitfire Mk.IX (without 150 octane fuel module).
– Tempest Mk.V + captured, Mk.V Vickers, Tempest Mk.II: Refined air rudder deflection angles. A header tank for inverted flight has been added. Manifold pressure calculations have been fixed for the Tempest Mk.v, Mk.V Vickers and Tempest Mk.II (without 150 octane fuel module).
– Hurricane Mk1, Mk1b, Mk1c: Error with shortfalls maximum speed has been fixed.
– MС-202: Flap characteristics were refined. Refined calculation of alignment and inertia characteristics of the wing, radiator. Recalculated characteristics of corkscrew. Specified the calculations of airflow. One-minute temperature mode on WEP. Refined the characteristics for the engine. Flight in the upside down position it is limited in time.
– SB2C-1C: Refined characteristics (speed, climb rate, weight) according to the changes in data sheet for model 1C.
– I-15Bis: Completely renovated according to the AFM with all the innovations in flight model physics. Changes affect speed modes, climb rates, performing of manoeuvres (the behavior and control), engine, propeller, weight, inverted flight, characteristics at supercritical angles of attack, dive, corkscrew, takeoff and landing.– P-51-D30: Reducing the impact of heat on the WEP modes.
– A7M1: Has been initially configured according to the data sheet.
– SB2C-4: Has been initially configured according to the data sheet.
– TBD-1: Has been initially configured according to the data sheet.
– P-38K: Has been initially configured according to the data sheet.
– P-38E: Has been initially configured according to the data sheet.
– P-38L: Has been initially configured according to the data sheet.
– P-38J: Has been initially configured according to the data sheet.
– Bf.109E-4: Has been initially configured according to the data sheet.
– Do-17Z-2: Has been initially configured according to the data sheet.
– Do-17Z-7: Has been initially configured according to the data sheet.
– Yak-9B: Has been initially configured according to the data sheet.
– Pe-8: Has been initially configured according to the data sheet.• Changes in Ground Vehicles:
– Hunter F1: Has been initially configured according to the data sheet.– Added ability for the M41 and SPAA M42 to perform a neutral turn.
– M46 and M46 “Tiger”: Added the M348 HEAT shell.
– The maximum speed of the T-44 has been reduced to 60 km/h, according to “Guide to exploitation of T-44” NKO USSR 1946, page 5.
– New modification/module “Rangefinder” added for M103, M47, M60, Leopard-I, SU-122-54, Panther F, Panther 2 and Tiger 2 105. This will allow the measurement of range of up to a distance of 2.5km in realistic battles and 1.5 km in arcade battles.
– T-34 Prototype:The weight of the tank was changed to 25.6t, according to “Album of the photos and characteristics of T-34”.
– T-34 1940 with L-11 cannon: The weight of the tank was changed to 25.6t, according to “Album of the photos and characteristics of T-34”
– T-34 1941 with F-34 cannon, T-34 1st Gv. T.Br., T-34-57 1941: The weight of the tank was changed to 28.12t in according to M. Kolomiets “First full encyclopedia T-34”.
– T-34 1942 and T-34-57 1943: The weight of the tank was changed to 30t, in according to“Tank T-34. Manual. 1944.”
– Т-34 STZ: The weight of the tank was changed to 29.5t, in according to “Front illustration №04 2006. Stalingrad's 34 p. 42” (mass of the screens - 500kg).
– T-34E: The weight of the tank was changed to 30.6t, in according to M. Kolomiets “First full encyclopedia T-34”. (Weight of Т-34 1941 with F-34 canon + maximum mass of screens - 2.5t).
– Т-34-85 with D-5T cannon: The weight of the tank was changed to 30.9t, in according to M. Kolomiets “First full encyclopedia T-34”.• Interface:
– Т-34-85 with ZIS-S-53 cannon: The weight of the tank was changed to 32t, in according to “Guide to the material part of T-34”, Moscow 1949.– New battle statistics interface
– New daily rewards interface
– New crew skill interface
– The amount of explosives contained in a shell has been added to the info card for ground vehicles
– The possibility to save the last played mission in “Custom Battles” has been added.
– In spectator mode, lighting circuits for allied vehicles have been added.• Control:
– "Visibility" added to info card of a vehicle. This parameter defines tank visibility from distance depending on its size.– Added new settings regarding “switching between gunners”, which allows the turning off of AI gunners in aircraft.
– The ability to control the camera in the hangar with a gamepad has been fixed. Specific settings have been moved to “Controls” - “View controls” - “View in hangar”.• Sounds:
– The possibility to control the position of decals on ground vehicles and aircraft while using a gamepad has been corrected. Specific settings have been moved to “Controls” - “Miscellaneous” - “Decal movement”– Improved background sounds whilst in-game, added sounds for different game events.
– The audio of the 30mm ADEN cannon has been improved.
– The audio of the M60 cannon has been improved.
– The audio for the Type 2 machine guns has been improved.
– Improved the audio for the M3 Browning, Hispano 404, Hispano Mk. II and Hispano Mk. V cannons.
– New audio has been added for the result screen after a battle has finished.
– New audio for completing strikes (aircraft flights in the arcade battles for ground vehicles) has been added.
– Improved sounds for MG34 machinegun
– New sounds for the destruction of cars when running over them in ground vehicles have been added.
– New audio for the American and the German systems of rocket volley fire has been added.
– New sounds for the destruction of railway carriages have been added.– Added dubbing in Korean localisation.
– Added dubbing in Italian localisation.
– Added dubbing in Czech localisation.
– Added dubbing in English localisation.
– Added dubbing in Russian localisation.
– Added dubbing in Japanese localisation.• Decals and Camouflages:
– Added dubbing in Polish localisation.– New decals for ground vehicles and aircraft have been added.
– Clarified the conditions for obtaining decals for ground vehicles and aircraft.Wibox (24 October 2015 - 08:08 PM):
The current provided patchnotes reflect the major changes within the game as part of this Update. Some updates and fixes may be not listed in the provided notes.
In case Custom Battle becomes available, please note that they are currently differently set-up regarding the new Visibility system than Random Battles. This is especially noticeable comparing SB. What you see in the regular battles/events is the normal setting.
On aura donc un rendu de tout ce qui est eau et aspect de l'eau retravaillé complètement, au niveau texture comme de la physique :
Sera aussi ajouté de nouveaux filtres au niveau de la lumière, cette dernière sera reflétée différemment en fonction de la composition du matériau !
MECANIQUES DE JEU
Les nouveaux viseurs de chars
Community Manager de WT a écrit:Dear Players,
We'd like to hear your opinion about 1.53's new introduction to Simulator Tank Battles, moving the position of the player's tank optics to where they were historically instead of centering them inside the barrel. Currently, we are planning to introduce this mechanic only to Simulator Battles, but we would like to hear your opinion about the possibility of including it to Realistic Battles as well. For Arcade, a change is currently not prospected.
Please approach the issue with care before voting. The introduction of realistic gun sight positions is not merely a cosmetic thing, but will require players to consider for the so-called parallax error when aiming. This error will be individual to the vehicle used, as sight positions vary. Thus, it will increase the complexity of tank game play considerably.
A comparison using the Leopard I. On the top, it's the current, barrel centered version. On the bottom, you see the new mechanic.
Feel free to discuss!
Ils comptent changer l'emplacement des viseurs sur les chars, comparativement à la position où ils étaient réellement, soit à côté du canon pour la pluspart.
Du coup, nous passerions d'un viseur comme celui déjà en place s'apparentant à ceci :
à un viseur ajusté comme ceci :
Imaginez les estimations sur longues distance avec un système de visée parallèle au canon et non plus centré... En plus d'ajuster la mire sur l'axe verticale, il faudra désormais l'ajuster sur l'axe horizontal également, afin que l'obus ne croise pas l'axe de visée et finisse à droite/gauche de la cible (Le canon et la lunette convergent du coup).
Ce n'est pas le cas pour tous les chars comme cités au dessus, quelques chars possèdent un viseur au dessus du canon (Léopard 1).
Ils y ont ajouté un sondage afin de voir dans quel type de bataille les joueurs voulaient voir cette fonctionnalité intégrée.
J'ai personnellement voté pour RB + SB.
Manque plus que l'ajustement de la hausse au clavier, et on aura un système de visée très proche des jeux de simulation, comme Red Orchestra !
Le nouveau système de visibilité
Enfin, le point le plus intéressant selon moi reste le suivant :
WT Community Manager a écrit:Apart from the large objects and grass on War Thunder’s open maps, bushes and trees also affect visibility and detection. Some War Thunder players play in Ultra Low Quality Mode (a compatibility mode for legacy video cards) not because they have weak computers, but because this gives them a certain advantage in battle – bushes around your vehicle don’t obscure your aiming view and the closer maximum distance for tree drawing can influence how well an object is covered by trees. And although these players were relatively few, the presence of such an advantage spoiled the game somewhat for those who wanted to get as much enjoyment as possible out of their powerful gaming systems. Alas, this was the price for an extremely simplified, but high-performance render for old video cards.The maximum drawing distance for trees has a far lesser effect in the new update, as the detection distance is now more closely related to crew skills and activity. But nonetheless, in 1.53, thanks to the improved abilities of Dagor Engine 4.0, both bushes and trees are now drawn when seen from the ground vehicle at the same distances in all regimes and all settings (up to and including High settings). At the same time, fog thickness remains slightly higher in Ultra Low Quality.The increased tree visibility distance can still have a small effect on performance in certain configurations, but the effect should not be significant in most cases except for a general improvement in quality and detalization thanks to optimizations performed on Ultra Low Quality mode.
Pour faire simple : les joueurs ayant des grosses configs PC ne jouaient pas forcément en haute qualité de jeu, mais en ultra low quality, car cela leur offrait un avantage concernant l'affichage des buissons : ils en avaient moins.
Bilan : net avantage pour tirer sur ceux qui se croyaient à couvert derrière les buissons modélisés.
Ce sera donc corrigé dans la 1.53 : l'affichage de buisson et d'arbres sera désormais indépendant des configurations/paramètre d'affichage des joueurs.
Ce sera donc corrigé dans la 1.53 : l'affichage de buisson et d'arbres sera désormais indépendant des configurations/paramètre d'affichage des joueurs.
NOUVEAUX VEHICULES
Wibox a écrit:
• New Vehicles:
• USA :
• Germany :
• USSR :
• Great Britain :
• Japan :
Sans vous mettre une screenshot pour chaque char, voici ci-dessus la liste exhaustive d'ajouts des nouveaux véhicules. Vous pouvez cliquer sur ceux qui vous intéressent afin de voir l'article War Thunder qui en relate.
NOUVELLES CARTES
3 nouvelles cartes sont à venir ! Vous pouvez les voir complètement en cliquant sur leurs noms ci-dessous.
Wibox a écrit:• New Locations and Missions:– “Stalingrad”. New location for combined battles (Domination, Battle, Conquest)
– “Advance to the Rhine”. New ground battle city map for combined battles (Domination, Battle, Conquest)
– “New Guinea”. New aircraft missions in Domination, Ground strike missions
– “Spain”. New aircraft missions for Alternative History mode
– New system of destructible environments for locations “Berlin”, “Stalingrad” and “Advance to the Rhine” has been added.
Stalingrad
Advance to the Rhine
Elles sont également donc accompagnées de la nouvelle fonctionnalité d'environnement destructible qu'apporte le nouveau moteur graphique Dagor 4.0 !
Concernant les autres ajouts & nouveautés, modifications et autres, je vous invite à relire le premier spoiler du patchnote intégral, qui explicite tout en détail.
Alors, impatients ? ^^
Jagd
- InvitéInvité
Re: 1.53 "Firestorm"
Mar 3 Nov 2015 - 12:17
C'est pas sur ?
J'espère que si, ça rajouterai un peu de piments et moi plus de boulots... Heu, ouais... Faut vraiment que je m'entraine en simulation.
J'espère que si, ça rajouterai un peu de piments et moi plus de boulots... Heu, ouais... Faut vraiment que je m'entraine en simulation.
Re: 1.53 "Firestorm"
Mar 3 Nov 2015 - 14:33
Arioviste a écrit:C'est pas sur ?
J'espère que si, ça rajouterai un peu de piments et moi plus de boulots... Heu, ouais... Faut vraiment que je m'entraine en simulation.
Disons qu'il y a de fortes probabilités que ce soit implémenté dans la mesure ou ça l'est déjà sur le server dev. !
- SokolovFondateur et administrateur [REM]
- Nombre d'obus tirés : 929
Date d'inscription : 07/12/2013
Age : 33
Localisation : Région de Paris, France
Jeu vidéo préféré : War Thunder
Re: 1.53 "Firestorm"
Mer 4 Nov 2015 - 10:46
"Adapter sa visée afin que l'obus ne croise pas l'axe du canon" WTFFFF
M'est avis que tu t'es embrouillé les pinceaux! Mais c'est génial les nouveaux viseurs en tout cas... je me demande ce que ça va donner avec les télémètres, ils ont indiqué que ça donnerait la distance automatiquement jusque 1.500m je crois.
M'est avis que tu t'es embrouillé les pinceaux! Mais c'est génial les nouveaux viseurs en tout cas... je me demande ce que ça va donner avec les télémètres, ils ont indiqué que ça donnerait la distance automatiquement jusque 1.500m je crois.
- MrSuicideBunnyResponsable recrutement [REM] - Communauté Gaming
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Re: 1.53 "Firestorm"
Mer 4 Nov 2015 - 10:59
Pas mal l'article, bon résumé des news !
J'y ajouterais bien Soon tm pour ce qui est de la date de sortie ^^ Mais à priori elle sort d'ici fin de semaine ou semaine prochaine comme l'indique le launcher dev ainsi que le post off expliquant comment la precharger :)
Et Soko il me semble avoir lu 2500m non ? Ou c'est pour avoir ure chose..
J'y ajouterais bien Soon tm pour ce qui est de la date de sortie ^^ Mais à priori elle sort d'ici fin de semaine ou semaine prochaine comme l'indique le launcher dev ainsi que le post off expliquant comment la precharger :)
Et Soko il me semble avoir lu 2500m non ? Ou c'est pour avoir ure chose..
- SokolovFondateur et administrateur [REM]
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Re: 1.53 "Firestorm"
Mer 4 Nov 2015 - 11:05
Je ne sais plus! Je poste de mémoire, et elle n'est pas infaillible...
Re: 1.53 "Firestorm"
Mer 4 Nov 2015 - 11:44
Sokolov a écrit:"Adapter sa visée afin que l'obus ne croise pas l'axe du canon" WTFFFF
M'est avis que tu t'es embrouillé les pinceaux! Mais c'est génial les nouveaux viseurs en tout cas... je me demande ce que ça va donner avec les télémètres, ils ont indiqué que ça donnerait la distance automatiquement jusque 1.500m je crois.
Bien, en fait je suis parti du principe que l'axe canon et l'axe visée convergeaient, mais c'est bien possibles qu'ils soient parallèles ^^'
Oui ils ont bien implémenté pour les chars concernés un "range finder"
À vérifier sur le forum, mais bon ça reste un détail la distance!
Un aperçu en vidéo par Phlydaily... Le B-25 J est juste monstrueux avec les différentes teintes de chrome :
- SokolovFondateur et administrateur [REM]
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Re: 1.53 "Firestorm"
Mer 4 Nov 2015 - 12:23
Oui, mais tu parles d'OBUS qui ne doit pas croiser l'axe du CANON........
Re: 1.53 "Firestorm"
Mer 4 Nov 2015 - 13:00
Sokolov a écrit:Oui, mais tu parles d'OBUS qui ne doit pas croiser l'axe du CANON........
Ah oui vrai je voulais parler de l'axe du viseur ^^
J'ai corrigé, merci!
- MrSuicideBunnyResponsable recrutement [REM] - Communauté Gaming
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Re: 1.53 "Firestorm"
Jeu 5 Nov 2015 - 14:55
Moi j'ai eu 20mo
- InvitéInvité
Re: 1.53 "Firestorm"
Jeu 5 Nov 2015 - 19:46
Arioviste a écrit:BWAAAAAAAAAAAAH !!!
Gneuh ?!
- MrSuicideBunnyResponsable recrutement [REM] - Communauté Gaming
- Nombre d'obus tirés : 665
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Age : 27
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Jeu vidéo préféré : IL2 Great Battles
Re: 1.53 "Firestorm"
Jeu 5 Nov 2015 - 19:59
1er avis sur cette mise à jour, pour le peu de temps que j'ai pu faire dessus mais qui m'a tout de même permis de débloquer quelques véhicules :
Graphique c'est beau, très beau !
Au niveau des maps, ça promet, même si j'espère toujours une meilleure gestion des objectifs à terme
Les nouveaux véhicules sont plutôt sympas, j'ai débloqué quelques véhicules et j'ai deux premium assez sympa (Un char anglais mais je n'ai pas pu le test, difficile de partir avec le mm et si peu de monde avec en RB pour le moment je présume)
Les mécaniques de jeux sont pas trop mal, malgré quelques fonctionnalités retirée qui manquent un peu... (Zoom viseur puissant) Après c'est plus réaliste c'est sûr !
Enfin bon un ensemble plutôt sympa que je vous laisse découvrir après le looonnnnggggg téléchargement pour ceux qui n'avaient pas préchargé !
Graphique c'est beau, très beau !
Au niveau des maps, ça promet, même si j'espère toujours une meilleure gestion des objectifs à terme
Les nouveaux véhicules sont plutôt sympas, j'ai débloqué quelques véhicules et j'ai deux premium assez sympa (Un char anglais mais je n'ai pas pu le test, difficile de partir avec le mm et si peu de monde avec en RB pour le moment je présume)
Les mécaniques de jeux sont pas trop mal, malgré quelques fonctionnalités retirée qui manquent un peu... (Zoom viseur puissant) Après c'est plus réaliste c'est sûr !
Enfin bon un ensemble plutôt sympa que je vous laisse découvrir après le looonnnnggggg téléchargement pour ceux qui n'avaient pas préchargé !
- InvitéInvité
Re: 1.53 "Firestorm"
Jeu 5 Nov 2015 - 21:06
Effectivement, j'apprécie pas mal ces nouveautés mais si je n'ai fait que "survoler" le jeu pour le moment.
La seule chose que je regrette c'est que le Firefly et le Achilles soient des véhicules premium. Là dessus je suis un peu deçu sachant que sur wot ces chars sont accessibles à tous.
La seule chose que je regrette c'est que le Firefly et le Achilles soient des véhicules premium. Là dessus je suis un peu deçu sachant que sur wot ces chars sont accessibles à tous.
- MrSuicideBunnyResponsable recrutement [REM] - Communauté Gaming
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Re: 1.53 "Firestorm"
Jeu 5 Nov 2015 - 21:24
Normal, il seront dans l'arbre normal à sa sortie, il s'agit juste d'un "avant gout"
- SokolovFondateur et administrateur [REM]
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Re: 1.53 "Firestorm"
Ven 6 Nov 2015 - 8:13
Ouais, je suis encore en train de DL! C'est les maps qui pèsent et le nouvel engine surtout je pense
Re: 1.53 "Firestorm"
Sam 14 Nov 2015 - 21:35
J'ai personnellement ENFIn téléchargé toute la mise à jour !
Ben grosse claque au niveau graphique quand même... Les avions sont juste MA-GNI-FIQUES
Juste un bémol pour les tanks : ils avaient une apparence plus "rusty", rouillés quoi, avant la 1.53. Je trouve qu'ils font vraiment propres au niveau des textures maintenant
Sinon pas testé les Brits en FFA encore... Mais bon le 17 Pounder a l'air juste ultra gore.
Aucune perte de FPS de mon côté sinon, c'est exactement pareil (je joue en Full).
Ben grosse claque au niveau graphique quand même... Les avions sont juste MA-GNI-FIQUES
Juste un bémol pour les tanks : ils avaient une apparence plus "rusty", rouillés quoi, avant la 1.53. Je trouve qu'ils font vraiment propres au niveau des textures maintenant
Sinon pas testé les Brits en FFA encore... Mais bon le 17 Pounder a l'air juste ultra gore.
Aucune perte de FPS de mon côté sinon, c'est exactement pareil (je joue en Full).
- SokolovFondateur et administrateur [REM]
- Nombre d'obus tirés : 929
Date d'inscription : 07/12/2013
Age : 33
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Re: 1.53 "Firestorm"
Dim 15 Nov 2015 - 12:04
fr_Jagdmeister a écrit:J'ai personnellement ENFIn téléchargé toute la mise à jour !
Ben grosse claque au niveau graphique quand même... Les avions sont juste MA-GNI-FIQUES
Juste un bémol pour les tanks : ils avaient une apparence plus "rusty", rouillés quoi, avant la 1.53. Je trouve qu'ils font vraiment propres au niveau des textures maintenant
Sinon pas testé les Brits en FFA encore... Mais bon le 17 Pounder a l'air juste ultra gore.
Aucune perte de FPS de mon côté sinon, c'est exactement pareil (je joue en Full).
Moi j'ai plus l'herbe qui s'affiche
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